| Amit's Thoughts on Path-Finding |
| Amit’s A* Pages |
| http://theory.stanford.edu/~amitp/GameProgramming/ |
| Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation n otes, precalculation, map representations, heuristics, applications. |
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| movement, document, distance, sorted, arrays, problem, object, search, topics, createelement, instea d, getelementsbytagname, pathfinding, script, heuristic, moving, representations, hybrid, comparison , dynamic, waypoints, storage, vertex, terrain, linked, heuristics, algorithm, algorithms, appendchi ld, building, multiple, euclidean, function, introduction, extreme, addresses, pathfinding, starting , avoiding, moving, movement, obstacles, programming, algorithm, pagesamit, stacks, pathfinders, alt itude, waiting, setattribute, coordinated |
stanford.edu - rank der domain 1187 (511 in US)
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| GIB Research |
| GIB research page |
| http://www.cirl.uoregon.edu/ginsberg/gibresearch.html |
| Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dumm y tricks for each trump suit. |
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| bridge, ginsberg, bridge, double, written, bidding, described, players, meadowlark, library, solved, product, player, techniques, results, matthew, blackwood, solver, available, provide, simulation, s imilar, testing, reports, forrester, finally, william, distributed, unlike, however, judgement, augm ents, partition, released, article, appearing, uoregon, ginsberg, binary, compressed, construct, pro gram, technique, principal, extremely, search, technical, single, presented, system, master |
uoregon.edu - rank der domain 13773 (5125 in US)
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| Chinook |
| Chinook - World Man-Machine Checkers Champion |
| http://www.cs.ualberta.ca/~chinook/ |
| Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database s tatistics, game records. |
| Chinook is the World Man-Machine Checkers Champion. |
| computing science, computers, computer science, science, artificial intelligence, games, checkers |
| chinook, checkers, solved, machine, champion, openings, databases, review, podcast, computing, scien ce, department, competitions, perfect, solution, endgame, databases, authors, project, navigation, p ublications |
ualberta.ca - rank der domain 16938 (181 in CA)
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| Computers/Artificial_Intelligence/Games |
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| Computers/Artificial_Intelligence/Games |
| zum Seitenanfang ↑ |
| RoboCup: The Robot World Cup |
| RoboCup |
| http://www.robocup.org |
| Aims to develop a team of fully autonomous humanoid robots that can win against the human world socc er champion team. |
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| robocup, soccer, singapore, rescue, federation, league, international, posted, please, website, ista nbul, february, robocup2010, organization, middle, national, committees, trustees, events, standard, platform, junior, webmasters, robocupjunior, publications, partners, videos, humanoid, simulation, papers, designed, robocup, rights, reserved, copyright, implementation, upcoming, robocup2011, turke y, photos, community, website, serves, register, contact, robocup, latest, working, suntec, conventi on, centre |
robocup.org - rank der domain 610272 (237582 in US)
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| Logistello |
| LOGISTELLO's Homepage |
| http://www.cs.ualberta.ca/~mburo/log.html |
| Othello program written by Michael Buro. Publications, game records. |
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| logistello, evaluation, search, probcut, middle, source, features, search, tables, playing, endgame, training, corner, patterns, regression, linear, learning, function, selective, combination, positio ns, improvement, program, missing, solving, logistic, update, november, updated, estimation, version , several, considerably, result, strength, searching, othello, logistello, programs, faster, impleme ntation, running, hardware, opening, working, length, mobility, included, pattern, compiler, socket |
ualberta.ca - rank der domain 16938 (181 in CA)
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| Machine Learning in Games |
| Machine Learning in Games |
| http://satirist.org/learn-game/ |
| Review of research and implementations in Backgammon, Othello, soccer, and other games. |
| How computers can learn to get better at playing games. A site for AI researchers and game programme rs. |
| machine learning, artificial intelligence, genetic algorithms, neural networks, neural nets, tempora l difference algorithms, games, backgammon, chess, game of go, othello |
| learning, programs, algorithms, papers, methods, updated, search, online, interesting, intelligence, artificial, january, including, machine, learning, mentioned, february, intelligence, genetic, neur al, networks, artificial, playing, rational, everything, things, analysis, evolutionary, rnkranz, pl ayout, michael, gherrity, neurochess, schraudolph, sebastian, system, rather, emphasis, technique, c onferences, workshops, relevant, historical, interest, couple, mention, johannes, bibliography, meet ings, software, september |
| (SLD : satirist.org) |
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| Steering Behaviors For Autonomous Characters |
| Steering Behaviors For Autonomous Characters |
| http://www.red3d.com/cwr/steer/ |
| Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links. |
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| steering, behaviors, autonomous, describes, following, racing, environments, steering, virtual, madn ess, locomotion, simulation, virtual, motion, applets, simulating, characters, background, character s, reynolds, source, pedestrians, physics, willemsen, automobile, pursuit, joseph, kearney, directio nal, crowds, avoidance, pedestrian, techniques, vehicle, traffic, behavior, behaviors, modeling, aut onomous, avoiding, learning, formation, related, driving, simulations, including, around, helbing, f locking, collision, behaviour |
red3d.com - rank der domain 887485 (359609 in US)
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| Kynogon, an Artificial Intelligence expert for the video game industry |
| Autodesk - Autodesk Kynapse |
| http://www.kynogon.com |
| Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into acc ount the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected . |
| Autodesk Kynapse game middleware is an artificial intelligence solution for advanced dynamic 3D path finding, spatial reasoning, team coordination, and automatic data generation. |
| Kynapse, Kynapse middleware, game artificial intelligence, game ai, ai for game, game middleware, ky nogon, pathfinding, path finding, Autodesk middleware, team coordination, navigation mesh, game deve lopment tools, spatial awareness, environment perception, human simulation, military simulation, cro wd simulation, 3D pathfinding |
| autodesk, kynapse, characters, autodesk, dynamic, creation, spatial, proven, production, pathfinding , simulate, coordination, environments, generate, optimized, tagging3d, results, playstation, withou t, nintendo, levels, support, microsoft, platform, intelligently, communicate, themselves, multiple, runtimeteam, gaming, characters, position, decisionsextensive, awareness, informationview, pagename title, pagenamestandard, accountlist, trademarks, report, noncompliance, pathlocal, pathmain, docume nt, kynapse, products, notices, developer, validate, platformsrelated, playstation |
| (SLD : kynogon.com) |
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| zum Seitenanfang ↑ |
| Computers/Artificial_Intelligence/Games |
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| Computers/Artificial_Intelligence/Games |
| zum Seitenanfang ↑ |
| Artificial Intelligence (AI) for Computer Games |
| Artificial Intelligence (AI) for Computer Games - Home |
| http://ai4games.sourceforge.net/ |
| Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links. |
| Companion site for the book Artificial Intelligence for Computer Games: An Introduction. Includes b ibliography, errata, chapter guide, and relevant links. |
| artificial intelligence, AI, computer games, game AI, games, video games, machine learning, knowledg e representation, expert systems, flocking, boids, behavior, behavioral animation, computer graphics , artificial life, ALife, planning, path planning |
| online, please, corrections, bibliography, feedback, available, artificial, should, please, resource s, intelligence, mentioned, computer, information, associated, related, edited, otherwise, author, o ccasionally, referenced, purchase, version, missing, covered, textbook, comments, detail, simply, po ssible, ai4games, material, subject, relevant, additional, pleased, example, central, illustrate, co njunction, designed, barnes, corrections, introduction, sourceforge, following, source, promote, pet ers, wellesley, hosted |
sourceforge.net - rank der domain 155 (73 in US)
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| John Laird's Artificial Intelligence & Computer Games Research |
| John Laird's Computer Games Research |
| http://ai.eecs.umich.edu/people/laird/gamesresearch.html |
| Information about some research on Computer Games and Artificial Intelligence in academia. |
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| computer, artificial, intelligence, conference, michael, research, national, proceedings, computer, describes, synthetic, interface, characters, design, autonomous, engine, descent, developing, develo pers, adventure, developing, tournament, efforts, unreal, difference, characters, really, devoting, tedrake, steinkraus, hartford, houchard, intelligent, agents, orlando, buckman, advanced, august, re vised, invited, version, genres, genres, emphasizes, different, presented, application, general, gen eral, attempting, interactive |
umich.edu - rank der domain 3747 (1407 in US)
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| GAMES Research Group |
| U of A GAMES Group Home Page |
| http://www.cs.ualberta.ca/~games |
| The GAMES research group produces high-performance, real-time programs for strategic game-playing. W e have branched out into commercial games and applications of our research to industrial problems. |
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| thesis, ualberta, canada, computer, research, olympiad, program, search, university, research, writt en, projects, student, programs, search, strong, states, computer, developed, international, player, alberta, programming, scripting, commercial, germany, netherlands, bioware, united, methods, intell igence, january, student, checkers, tournament, silver, pamplona, papers, crossword, information, do mineering, investigating, adaptive, jonathan, theoretically, players, martin, kishimoto, akihiro, el ectronic, languages |
ualberta.ca - rank der domain 16938 (181 in CA)
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| AI Wisdom |
| AIWisdom.com - Game AI Articles & Research |
| http://www.aiwisdom.com |
| A database of Artificial Intelligence articles specific to games that appeared in game programming b ooks, magazines, conferences, or on the Internet. |
| AIWisdom.com - Game AI Articles & Research |
| Artificial Intelligence, AI, Game Programming, Game Development |
| programming, commercial, wisdom, articles, development, architecture, summit, articles, massively, p rogrammers, multiplayer, presentation, mashup, presentation, published, design, movement, techniques , contact, control, business, strategy, architecture, extension, technology, university, washington, products, completely, inspiration, however, address, credentials, events, activites, discount, grap hics, newest, gameprogrammingwisdom, cutting, gameprogramminggems, latest, series, planning, member, become, institute, developer, members, organized, business |
| (SLD : aiwisdom.com) |
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| CGF-AI Links to Game AI and Tactical AI Resources |
| CGF-AI Links |
| http://www.cgf-ai.com/links.html |
| A number of annotated links referring to tactical AI (for games, military simulations, or academic a pplications) and general game AI. |
| Links to papers and presentations on tactical game AI from the game industry, defence research and a cademia |
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| tactical, conference, terrain, presentation, tactical, developer, planning, design, terrain, artific ial, simulation, computer, intelligence, virtual, information, finding, combat, planning, reasoning, approach, workshop, proceedings, unreal, representation, discusses, examples, issues, hierarchical, university, company, overview, fields, various, reasoning, realistic, analysis, generated, forces, tournament, behavior, institute, agents, training, strike, framework, military, waypoint, simulation , modeling, simulations, amount |
| (SLD : cgf-ai.com) |
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| GameDev.net -- Artificial Intelligence |
| GameDev.net -- Artificial Intelligence |
| http://www.gamedev.net/reference/list.asp?categoryid=18 |
| Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 fea tured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere! |
| Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 fea tured articles and tutorials, and the most active game development forums anywhere! |
| game development, game programming, game jobs, video game jobs, games jobs, graphics programming, Op enGL, DirectX, Direct3D, AI, artificial intelligence, game design, game, gamedev, development, progr amming, c++, games, program, create, design, gouraud, shading, tutorial, art, gdnet |
| resources, document, 3167291168602081, beginners, features, articles, product, reviews, dictionary, showcase, newsletter, columns, online, journals, developer, signups, member, search, social, gatheri ng, forums, community, workshops, control, members, contests, script, googleaddslot, banner, persona l, changing, technologies, gamedev, advertise, artificial, upcoming, events, conversations7, germany asia, cologne, 201012, startlist, europe8, googleenableallservices, protocol, location, google, goog lefillslot, analytics, getelementsbytagname, insertbefore |
gamedev.net - rank der domain 15412 (5719 in US)
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| A* Pathfinding for Beginners |
| A* Pathfinding for Beginners |
| http://www.policyalmanac.org/games/aStarTutorial.htm |
| Introduction to the A* path finding algorithm. |
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| article, pathfinding, contains, understand, sample, beginners, program, language, computer, further, reading, finally, should, talking, provided, specific, package, action, getting, search, introducti on, beginning, ourselves, executables, included, expect, however, materials, versions, instead, tran slations, welcome, spanish, russian, serbian, algorithm, pronounced, address, bottom, portuguese, ge rman, updated, lester, patrick, chinese, french, albanian, translated, complicated, beginners, subje ct |
policyalmanac.org - rank der domain 622522 (258849 in US)
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| Game Semantics or Linear Logic? |
| Game Semantics or Linear Logic? |
| http://www.csc.villanova.edu/~japaridz/CL/gsoll.html |
| A discussion of how linear logic relates to computability logic, - the game-sematically introduced l ogic of computational resources and interactive computation. |
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| linear, semantics |
villanova.edu - rank der domain 52110 (19232 in US)
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| zum Seitenanfang ↑ |
| SimBionic |
| SimBionic: Artificial Intelligence (AI) Middleware for Games, Simulations, Training, and Complex Event Processing |
| http://www.simbionic.com |
| An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface. |
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| game AI artificial intelligence SimBionic JSimBionic java |
| simbionic, complex, processing, designers, systems, download, evaluate, develop, sophisticated, 2006 stottler, releases, simventive, events, purchase, application, automatically, developers, enables, r apidly, create, simulationssimbionic, training, intelligence, artificial, middleware, simulations, i ntelligent, behaviors, performance, student, provide, feedback, processinglearn, evaluate, simulatio ns, trainingwith, instructional |
| (SLD : simbionic.com) |
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| zum Seitenanfang ↑ |
| Goal Seeker -- Solving the 15 Puzzle |
| Heuristic Goal-seeking Framework | Download Heuristic Goal-seeking Framework software for free at SourceForge.net |
| http://sourceforge.net/projects/goalseeker/ |
| A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal -searching concepts to be implemented by the framework. |
| Get Heuristic Goal-seeking Framework at SourceForge.net. Fast, secure and free downloads from the la rgest Open Source applications and software directory |
| Artificial Intelligence, Puzzle Games, Open Source, Open Source Software, Development, Community, S ource Code, Secure, Downloads, Free Software |
| committed, seeking, adspot, heuristic, framework, realisttheorist, goalseeker, document, sourceforge , patchset, module, wrapper, repository, changing, posted, topics, prefix, unescape, script, wrapper code, 3cscript, logged, search, review, softwarenerd, immersion, please, turned, javascript, adcode, framework, doubleclick, software, project, cookie, review, project, concepts, sourceforge, support, function, thanks, create, develop, developers, google, recommend, domain, medrec, geeknet, implemen ts |
sourceforge.net - rank der domain 155 (73 in US)
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| Dynamic Stochastic Control - A New Approach To Game Tree Searching |
| Dynamic Stochastic Control - A New Approach to Game Tree Searching |
| http://www.robinupton.com/research/phd |
| Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities. |
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| Robin,Upton,research,phd,thesis,computer,go,b*,mgss,alphabets,dsc,dynamic,stochastic,control,statist ical,game,theory,game theory,ai,artificial,intelligence,searching,proof,optimal,policy,software,it,i nformatik,baduk,chess,tree-search,treesearch,gametree,tree |
| searching, search, control, approach, search, searching, stochastic, dynamic, modified, content, mat hematical, problem, chains, markov, theoretical, remaining, publication, recent, statistical, resear chers, playing, computer, personal, player, obstacles, control, stochastic, dynamic, applies, proves , simple, optimal, policies, theory, probability, university, warwick, awarded, choose, target, summ ary, download, algorithm, introduces, generalises, method, probabilities, conspiracy, introduction |
| (SLD : robinupton.com) |
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| zum Seitenanfang ↑ |
| Excalibur |
| Excalibur - Home Page |
| http://www.ai-center.com/projects/excalibur/ |
| Our goal is to develop a generic architecture for autonomously operating agents, like computer-guide d characters/mobiles/items, within a complex computer-game environment. |
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| project, engine, agents, included, version, actions, planning, article, publication, planning, frequ ently, questions, finished, external, software, diploma, dragonbreath, thesis, discontinued, updates , constraints, information, please, further, german, projects, constraints, available, superseded, j anuary, structural, constraint, excalibur, computer, written, research, relevance, journal, describe s, graphical, interface, february, interactive, interface, modular, graphical, details, however, dec ember, included, overview |
| (SLD : ai-center.com) |
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| zum Seitenanfang ↑ |
| ASCII Robot Soccer |
| ASCII Soccer |
| http://www.cs.cmu.edu/~trb/soccer/ |
| Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots. |
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| soccer, soccer, georgia, tucker, laboratory, mobile, developed, curious, atlanta, compile, institute , technology, championship, snapshots, tucker, gatech, binary, people, nations, hybinette, donahoo, eisenhauer, readme, computing, college, devaney, african, create, playing, strategies, others, again st, interact, agents, machine, keywords, homepage, welcome, learning, groups, simple, investigating, viewed, screen, across, patented, technology, animation, attempt, student, robotics |
cmu.edu - rank der domain 6080 (2241 in US)
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| Home Page of the International Computer Games Association (IGDA) |
| Maastricht University: Page not found (404) |
| http://www.cs.unimaas.nl/icga/ |
| Information from the ICGA organization, contents of the ICGA Journal and information on game program ming in Chess, Checkers, Bridge, Go, and many other games. |
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| Universiteit Maastricht,Maastricht University, |
| programmes, university, maastricht, gettracker, search, contact, 7424686, sitemap, pagetracker, info rmation, secondtracker, trackpageview, document, gajshost, directoryor, telephone, agenda, disclaime r, advanced, looking, graduate, professionals, master, bachelor, homepage, directly, courses, websit e, trying, 3cscript, unescape, google, analytics, education, research, nederlands, organisation, pro tocol, location, javascript, cannot, outdated, typing, 37pw5bu8kii7m, script, qoptions, address |
unimaas.nl - rank der domain 59357 (801 in NL)
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